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Over recent years, OpenGL has tremendously evolved, and a significant change occurred in the year 2003. With its new programmable pipeline (OpenGL 2.0), it allows you to have direct access to the GPU and these programs are known as Shaders.
By Saurabh Verma, Pradnya Pawar, Prasad Pawar, Suryansh Agrawal
If you have ever searched on google, ordered food online, browsed an item online, used a messaging app or composed an email, each and every time you came across a machine learning algorithm. A lot of people are interested in learning how to apply machine learning to solve some of their own problems.
Machine learning (ML) techniques are now widely being used in almost all areas of application. Six months back, CCTech Research started investigating how we may use ML in the area of Design of Mechanical Systems. One of the key application we were particularly interested is in Control Valve industry.
Last week CCTech hosted its first hackathon. All CCTech developers were divided into six different teams and were asked to create app or product feature based on simulationHub Web Services, Autodesk Forge Platform, Amazon Web Services and General Electric Predix Platform.
As a computational geometry developer I have worked on several meshing software development projects. Every time mesh quality has become focal point. As matter of fact this becomes conflicting topic between the various teams due to the difference of opinion in engineering community.
For any CAD developer who is developing interactive CAD application one of the important topic of interest is Selection or Picking. However this topic is not discussed in detailed in most of the OpenGL resources. I hope this article helps you understand basic techniques available for selection.